Practice mode alone is large enough for someone to get lost in for hours, as you can tweak every little option possible. And when it comes to depth, Power Pro significantly raises the bar not only for Wii sports games, but most MLB games out there overall. It's annoying that no motion made it into the core modes of the game, but Power Pros should more than win gamers back with the sheer amount of depth and options included. You can switch between using analog stick or d-pad, or flip buttons around as you see fit, but there's no way to use any Wii motion for about 85% of the game, and there's no Wii-mote only NES-style control method either. Since the game is entirely classic in its design, you'll need to use the Wii-mote/nunchuk, classic controller, or GCN controller, but the options within those modes are pretty deep. The game is available on both PS2 and Wii, so while you aren't getting a ton of Wii-specific actions in the game - there's no IR at all, and what little motion control there is stays confined to the "Wii Remote" mode of the game - you are getting a first-year effort that feels like it's already worked out the kinks of a new series. For our first Power Pro experience here in America 2K managed to tie in the MLB license into the already well-established Power Pro design, so it was literally a matter of taking the characters, gameplay, and depth of Power Pro and adapting it for a USA release. Imagine RBI Baseball for NES if it never died out, and never evolved beyond its core design, and you've got the Power Pro feel in a nutshell. As for the general gameplay, it's almost entirely two-button, literally taking the swing, throw, and running control of classic NES games here in America and putting the basic - but polished - control into an overwhelmingly deep design.
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